Council of Grove Design
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Council of Grove Design
Council of Grove Design.
Open to any clan member. This Council will help me decide what the grove will be designed like. Constant input is greatly appreciated.
Open to any clan member. This Council will help me decide what the grove will be designed like. Constant input is greatly appreciated.
Admin- Admin
- Clan points : 27760
Re: Council of Grove Design
dragons! and castles! and pie! and muffins! and....ummm...pink ponies! and....ahhhh...trees! and cool thingys! and training grounds!
firetown- Clan points : 27728
Re: Council of Grove Design
firetown wrote:dragons! and castles! and pie! and muffins! and....ummm...pink ponies! and....ahhhh...trees! and cool thingys! and training grounds!
*Sigh* enough with the pie. I think a normal den will do until we get enough funds. I will draw out a floor plan.
Janjakko- Clan points : 27751
Re: Council of Grove Design
and training grounds, and trees...they look nice!
firetown- Clan points : 27728
Re: Council of Grove Design
If we get a castle, I want parade grounds! For what? For fun of course!
Janjakko- Clan points : 27751
Re: Council of Grove Design
parade grounds could be like the gathering point
firetown- Clan points : 27728
Re: Council of Grove Design
make sure there is more than one way in/out. It sucks to be besieged due to stupidity.
Janjakko- Clan points : 27751
Re: Council of Grove Design
besieged? i don't think a grove can be "besieged" because it is a personal place and i don't think people can take it over or besiege it. On the other hand, there would be no need for alternate exits because, as the FAQ said, you return to the "sanctuary" that you used to come to the grove.
firetown- Clan points : 27728
Re: Council of Grove Design
I'll have a flower garden somewhere cloistered. It'd be small, though, since I already have one in my own grove.
Pooncha- Clan points : 27664
Re: Council of Grove Design
yes, but if we use the castle as a training grounds, then we could wage mock war!firetown wrote:besieged? i don't think a grove can be "besieged" because it is a personal place and i don't think people can take it over or besiege it. On the other hand, there would be no need for alternate exits because, as the FAQ said, you return to the "sanctuary" that you used to come to the grove.
Janjakko- Clan points : 27751
Re: Council of Grove Design
you see, i was thinking of other clans besieging, not mock war, but that is a good idea
firetown- Clan points : 27728
Re: Council of Grove Design
"If you can't defeat yourself, how do you expect to beat others?" -Ralim
Some live and breath by it.
Some live and breath by it.
Janjakko- Clan points : 27751
Re: Council of Grove Design
i was looking at the council list when i saw that different elements have different hunting areas. An idea popped into my mind, what if we made our own training fields full of monsters? We could include it in our grove and use them to train new members if they need it.
firetown- Clan points : 27728
Re: Council of Grove Design
If making training fields like that inside our groves would be possible., that is a great idea.
Admin- Admin
- Clan points : 27760
Re: Council of Grove Design
I wonder if druids could control a monster for some time.... that would be fun...
Well if we get monsters in our groves, will we monster proof our castle? have the monsters in the dungeon or outside...
Well if we get monsters in our groves, will we monster proof our castle? have the monsters in the dungeon or outside...
Janjakko- Clan points : 27751
Re: Council of Grove Design
We cAN HAVE hem outside and try to keep them out of the castle.
Admin- Admin
- Clan points : 27760
Re: Council of Grove Design
Or just blow them up when they disobey.firetown wrote:fence them in maybe?
Janjakko- Clan points : 27751
Re: Council of Grove Design
FINALLY someone agrees with me XDfiretown wrote:yes
Janjakko- Clan points : 27751
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